Viking Table
I utilized Maya for modeling the mid poly, low poly, and the collider of the table suitable for a game engine. The mid poly was imported into ZBrush where I added the wood grain, symbols, and dents to the table. This was imported back into Maya as the high poly. The model went through the process of creating UVs of the low poly for the object to correctly bake in Substance Painter. In addition to the bake, Substance Painter was used for coloration of material. After creating LOD0 and LOD1 groups and collision in Maya, the static mesh and material was imported Unreal Engine 5 for rendering. I created the rendering scene with additional assets that I already owned.





Fantasy Warrior Dagger
Utilized Maya to model the dagger and ZBrush for creating wood grain, chips, dents, and metal detailing.


Warcraft Cube
I utilized Maya for modeling the high poly, low poly, and the collider of the cube suitable for a game engine. The model went through the process of creating UVs of the low poly for the object to correctly bake in Substance Painter. In addition to the bake, Substance Painter was used for coloration of material. After creating LOD0 and LOD1 groups and collision in Maya, the static mesh and material was imported Unreal Engine 5 for rendering.



Ancient Sci-Fi Temple Entrance
I created the temple in Maya with trim sheets and rendered in Unreal Engine 5.



Dancing Robot
I modeled, assembled, and rendered the Robot in Maya.
