Claire Voyant's Caravan of Clues
For one day only, Claire Voyant and her band of mystics, Prophet Pat, Forcenzo, and Destiny arrive at the University of Central Florida in her traveling fortune telling caravan. It is unlike traditional fortune telling as guests must solve puzzles within each mystic's room to determine their fortune.
Each room had puzzles with different point values depending on difficulty. Participants had 10 minutes per room to solve puzzles before escorted to the next room with a total of 4 rooms, one themed to each mystic. Once finished, participants received their fortune from each mystic depending on how many puzzles the successfully solved in that mystic's room.
By using this format of an escape room, we increased our capacity from the previous year by 200%.

Project Highlights
My primary responsibilities for this project included overall story, game design, set design, prop creation, graphics and artwork, and operations. My main game paths I created include the palm reading and the tea leaf clues in Forcenzo's room as well as assisting on other clues throughout the escape room. Below are two posters I made for the palm and tea leaf paths in Adobe Photoshop.

Poster led to a palm reading clue with dashed lines on the heart, head, and life lines. The number of dashed on each line lead to a locked chest.

This poster was associated with a tea leaf clue. Participants had to drain tea cups to find tea leaves in the shape of numbers. The order of the numbers associated to the order of the labeled tea cups in the poster.
Video Overview of the Escape Room
This video trailer of the escape room provides an overview of each room as well as previews a couple of puzzles guests solved.